Friday, August 21, 2009

First Serious Set of Games

Sat down last night and played a few games. Only fared OK going .500 in the games. Much less than anticipated but found some good plays in the NE playbook. Both in Gun and Singleback the trips formations with the TE opposite the trips so all WR's are on one side of the field give an immidiate read if the D is in Man or Zone coverage. If the both CornerBacks are on the side with the WR, it's man, and if one stays on the side of the TE then it's zone. The only time this isn't true is if the D is in Dime or another formation with 4 or more corners because then they will line-up corners on all WR's on one side and the other corner stays over the TE or if the Corner is blitzing. If the corner is blitzing you can usually tell because they stay wider and show some pre-snap movement towards the line, if you see it, just flip the ball over the head of the blitzing Corner to your RB or TE in the open flat on that side (ideally your RB with your TE hotrouted to a slant on the same side to become a blocker). If the coverage is man, any slant, in, out, or angle route by the RB should get an easy completion. If the coverage is zone look to the flats to see if it's a drop zone or not. If no defender is in the flats, probably a lot of guys back in coverage and should be an easy short completion anywhere on the field, unless it's a blitz. If it's a blitz, look to throw the ball to the spot the blitzers are coming from (same idea as countering the CB blitz). If there are guys in the flats your looking at cover 2 or 3 most likely. Cover 2 has two deep safeties and the middle of the field deep is wide open, run a post route with a WR or go route with RB/TE. Cover three has 3 deep defenders and the middle is now blocked, but the intermediate sidlines are open. Look for flag routes (WR slants deep towards sidelines), circle routes towards sidelines, or fake slant to flag routes...all of these put your reciever 10-15 yards downfield along the sideline and the deep safety on this side is too deep to defend and the short zone is to shallow...should be a relatively easy completion.

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