Thursday, April 1, 2010

Offense - NE Playbook - Shotgun - Wings Trips WK

These plays are in the NE playbook in Madden 10 for the Xbox 360 and are listed as follows: 

Formation - Alignement - Personnel - Play

I always try to keep my personnel the same across all my plays so my opponent can't tell what play is coming simply how many WR's, TE's or RB's are in the formation and to keep my best players on the field.

Shotgun - Wings Trips WK - Normal - X iso poco


This play is great against zone because you have two options that are quickly defined and are good for medium yardage.  It also works against man, but your hoping for zone.


Against Zone, your TE (A) or slot receiver (Y) are going to be open.  As your TE (A) breaks out, the WR (B) pulls the zone defender across the formation which provides just enough room to throw to you TE (A) as he breaks up the field on the post route.  The CB in a zone coverage will also likely follow your WR (B) across the formation on the snap leaving your slot receiver (Y) open in the flat.  You can also wait for you slot receiver (Y) to clear the flat and he will likely be open running up the sideline.


Against Man, your WR (B) or RB (LB) are going to get open.  Both are quick hitting routes that just move the ball for the next down.


Shotgun - Wings Trips WK - Normal - Strong HB Flat


This play is also great against zone when you're looking for the big play, but it still give you an outlet if the play isn't there and can beat man.


Against Zone, if you expect zone don't hot route the TE (A)...just have him run the curl because he's your outlet.  You really want to hit the WR (B) or the Slot (Y).  The slot is often open because his route takes longer (and your opponent is more likely to spot light the WR) so the safety should follow the WR (B) to the middle of the field leaving the slot (Y) open deep down the sideline.  If the safety stays wide then your WR (B) should be open almost as soon as he breaks in.  Either way it's a big play.  However, if both are somehow covered, or there's a heavy rush you can just dump it to your TE (A) on the curl.


Against Man, if you expect man, hot route your TE (A) to a slant.  The crossing patterns of the TE (A) and RB (LB) will leave one of them pretty wide open for a nice gain.


Shotgun - Wings Trips WK - Normal - Pats HB Screen


This play is a little gimmicky I admit, but only because it relies on deception.  On the snap you start rolling your QB back and to the right.


Against zone, one of your receivers (A, Y or B) may be open immediately, but your goal is to get it to the RB (LB) on the screen.  I try to throw this to one of my receivers (A, Y or B) the first time I run it to get my opponent looking that way.  The next time (even no huddle) I'll roll farther right and wait longer to throw back to my RB (LB) who should have blockers in front and only 1 defender around.  You'll probably only get away with this once...maybe twice...so use it at the right time.


Against man, you can still throw the screen, but why?  Just roll right and hit your backside WR (X) crossing the formation.  With all your other receivers going to the right sideline the middle of the field should be wide open.  Of course, your TE (A) or slot (Y) should get open as well.



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